weatherless...................81.50443% offense.......................56.98125% hyperoffense..................20.43297% balance.......................20.05016% sand.......................... 6.44605% hail.......................... 5.54864% rain.......................... 4.99509% sun........................... 2.73268% voltturn...................... 2.22597% semistall..................... 1.43711% hailoffense................... 1.38303% multiweather.................. 1.20729% dragmag....................... 1.14770% stall......................... 1.09850% monotype...................... 1.00840% sandoffense................... 0.99911% rainoffense................... 0.95672% trickroom..................... 0.30760% batonpass..................... 0.30681% sunoffense.................... 0.28168% monowater..................... 0.28040% sandstall..................... 0.23482% monopoison.................... 0.12951% monosteel..................... 0.11910% tailwind...................... 0.10211% monofairy..................... 0.09273% monobug....................... 0.07805% mononormal.................... 0.07228% monoghost..................... 0.05891% monoice....................... 0.03770% monoelectric.................. 0.03382% tricksun...................... 0.02982% trickrain..................... 0.02642% monopsychic................... 0.02355% monodark...................... 0.02174% monograss..................... 0.01842% gravity....................... 0.01427% monoflying.................... 0.01231% monodragon.................... 0.01090% monofire...................... 0.00920% monofighting.................. 0.00628% sunstall...................... 0.00515% rainstall..................... 0.00483% hailstall..................... 0.00455% tricksand..................... 0.00419% monorock...................... 0.00294% monoground.................... 0.00222% trapper....................... 0.00155% trickhail..................... 0.00066% allweather.................... 0.00065% Stalliness (mean: -0.443) |### -1.5|####### |################ -1.0|###################### |########################### -0.5|############################## |######################### 0.0|#################### |############## +0.5|######## |#### +1.0|## |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%