weatherless...................90.57651% offense.......................52.04487% balance.......................30.89150% hyperoffense..................12.27182% voltturn...................... 4.05579% sand.......................... 3.03231% semistall..................... 2.94759% rain.......................... 2.62016% hail.......................... 2.26138% sun........................... 1.89490% stall......................... 1.84422% monotype...................... 1.43345% trickroom..................... 1.13398% choice........................ 0.73950% sandoffense................... 0.39577% tailwind...................... 0.38783% multiweather.................. 0.38525% monoghost..................... 0.22455% monosteel..................... 0.22030% monoflying.................... 0.16559% sunoffense.................... 0.15443% monowater..................... 0.15257% hailoffense................... 0.14205% monofighting.................. 0.12779% monopoison.................... 0.12571% rainoffense................... 0.11919% monodragon.................... 0.08688% monobug....................... 0.08253% dragmag....................... 0.07768% monofire...................... 0.07130% monorock...................... 0.06667% monoice....................... 0.06393% monodark...................... 0.06322% monoelectric.................. 0.04755% mononormal.................... 0.04732% monograss..................... 0.04474% monofairy..................... 0.03540% monopsychic................... 0.02596% monoground.................... 0.02181% sandstall..................... 0.01247% rainstall..................... 0.00926% tricksand..................... 0.00647% trapper....................... 0.00417% Stalliness (mean: -0.211) -2.0| |## -1.5|#### |########### -1.0|############### |####################### -0.5|############################ |############################## 0.0|######################## |######################## +0.5|############### |####### +1.0|#### |### +1.5|# |# +2.0|# | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.52%