weatherless...................89.53706% offense.......................68.55317% balance.......................29.99244% rain.......................... 3.46962% sun........................... 3.41389% hail.......................... 2.31699% sand.......................... 1.62319% hyperoffense.................. 1.36119% multiweather.................. 0.35586% dragmag....................... 0.29329% tailwind...................... 0.09972% semistall..................... 0.09320% sunoffense.................... 0.04008% rainoffense................... 0.03422% voltturn...................... 0.03128% gravity....................... 0.02346% hailoffense................... 0.01304% trickroom..................... 0.01043% trapper....................... 0.01010% sandoffense................... 0.00554% batonpass..................... 0.00228% monotype...................... 0.00228% monowater..................... 0.00196% monopsychic................... 0.00033% Stalliness (mean: -0.190) -1.2|# |# -1.0|### |##### -0.8|######## |############ -0.6|################# |###################### -0.4|########################## |############################# -0.2|############################## |############################# 0.0|########################## |###################### +0.2|################# |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%