weatherless...................89.48868% offense.......................68.57517% balance.......................29.96470% rain.......................... 3.46425% sun........................... 3.44976% hail.......................... 2.31965% sand.......................... 1.63327% hyperoffense.................. 1.36791% multiweather.................. 0.35117% dragmag....................... 0.29458% tailwind...................... 0.10170% semistall..................... 0.09221% sunoffense.................... 0.04054% voltturn...................... 0.03308% rainoffense................... 0.03276% gravity....................... 0.02586% hailoffense................... 0.01180% trapper....................... 0.01029% trickroom..................... 0.00946% sandoffense................... 0.00697% batonpass..................... 0.00191% monotype...................... 0.00163% monowater..................... 0.00130% monopsychic................... 0.00033% Stalliness (mean: -0.190) -1.2|# |# -1.0|### |##### -0.8|######## |########### -0.6|################ |##################### -0.4|########################## |############################# -0.2|############################## |############################# 0.0|########################## |##################### +0.2|################# |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%