offense.......................61.83305% weatherless...................61.81507% sun...........................28.16534% balance.......................24.04689% rain..........................13.21878% hyperoffense..................11.13715% multiweather.................. 9.03198% sand.......................... 4.96742% semistall..................... 2.13084% voltturn...................... 2.09697% dragmag....................... 1.41722% monotype...................... 1.34244% sunoffense.................... 1.06212% hail.......................... 1.01452% stall......................... 0.85206% rainoffense................... 0.79837% sandoffense................... 0.50928% choice........................ 0.39707% sunstall...................... 0.36094% mononormal.................... 0.17770% monodragon.................... 0.16925% monoflying.................... 0.15802% monobug....................... 0.15325% trickroom..................... 0.11952% monowater..................... 0.11396% monopsychic................... 0.10522% monofire...................... 0.09975% monoghost..................... 0.09715% hailoffense................... 0.07992% monofairy..................... 0.07986% monosteel..................... 0.06547% monoelectric.................. 0.05794% monodark...................... 0.05605% monograss..................... 0.04672% monofighting.................. 0.04420% monorock...................... 0.04097% monopoison.................... 0.03865% monoground.................... 0.03152% monoice....................... 0.02944% tricksand..................... 0.02032% tailwind...................... 0.01377% sandstall..................... 0.00525% rainstall..................... 0.00519% tricksun...................... 0.00405% trickrain..................... 0.00144% allweather.................... 0.00107% hailstall..................... 0.00069% trapper....................... 0.00058% Stalliness (mean: -0.305) -2.0|# |# -1.5|### |####### -1.0|############### |######################## -0.5|########################### |############################## 0.0|##################### |############## +0.5|######### |##### +1.0|#### |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.61%