offense.......................54.84771% weatherless...................51.95579% sun...........................44.53810% balance.......................33.97963% hyperoffense.................. 6.23254% voltturn...................... 5.18858% semistall..................... 2.95569% sand.......................... 2.94880% rain.......................... 2.04165% stall......................... 1.98444% multiweather.................. 1.91666% sunoffense.................... 1.37564% sunstall...................... 0.92948% hail.......................... 0.43699% trickroom..................... 0.16858% dragmag....................... 0.15017% monotype...................... 0.10885% sandoffense................... 0.10128% rainoffense................... 0.07685% hailoffense................... 0.04967% mononormal.................... 0.02172% monodragon.................... 0.01498% monofairy..................... 0.01408% monodark...................... 0.01232% choice........................ 0.01000% tricksand..................... 0.00941% monobug....................... 0.00922% monowater..................... 0.00895% monopsychic................... 0.00850% monofire...................... 0.00671% monosteel..................... 0.00641% tricksun...................... 0.00468% monograss..................... 0.00305% monoelectric.................. 0.00275% trickrain..................... 0.00270% monopoison.................... 0.00216% monoghost..................... 0.00148% monoflying.................... 0.00138% sandstall..................... 0.00110% monofighting.................. 0.00057% monorock...................... 0.00052% monoground.................... 0.00051% tailwind...................... 0.00014% monoice....................... 0.00012% hailstall..................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.134) -2.0| | -1.5|# |##### -1.0|############## |################ -0.5|################## |############################## 0.0|#################### |#################### +0.5|########### |####### +1.0|#### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.66%