weatherless...................67.87805% offense.......................53.36888% balance.......................25.48231% sand..........................19.47853% hyperoffense..................16.40482% rain.......................... 9.23142% voltturn...................... 3.47044% hail.......................... 3.22926% trickroom..................... 2.97111% semistall..................... 2.72018% stall......................... 2.02381% sandoffense................... 1.95835% sun........................... 1.93960% multiweather.................. 1.52456% monotype...................... 1.49647% dragmag....................... 0.64097% monowater..................... 0.47369% rainoffense................... 0.45288% hailoffense................... 0.44562% mononormal.................... 0.33159% choice........................ 0.33063% sunoffense.................... 0.29751% sandstall..................... 0.29475% monoice....................... 0.24253% tricksand..................... 0.17131% rainstall..................... 0.10934% monobug....................... 0.06392% monoflying.................... 0.05775% monofighting.................. 0.05719% monofairy..................... 0.04653% monodark...................... 0.04447% monoelectric.................. 0.04031% monofire...................... 0.03748% monodragon.................... 0.03572% monoghost..................... 0.03273% monopsychic................... 0.02804% monosteel..................... 0.02704% monoground.................... 0.02576% tailwind...................... 0.02205% monograss..................... 0.02140% trickrain..................... 0.01595% gravity....................... 0.01460% monorock...................... 0.01412% monopoison.................... 0.01158% allweather.................... 0.00398% trickhail..................... 0.00292% sunstall...................... 0.00164% Stalliness (mean: -0.293) -2.0|# |## -1.5|######## |############# -1.0|################## |######################### -0.5|############################## |############################ 0.0|####################### |################# +0.5|############ |####### +1.0|#### |## +1.5|# |# +2.0|# | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.51%