weatherless...................65.46541% offense.......................48.28571% hyperoffense..................21.13094% balance.......................20.97821% sand..........................18.20169% rain..........................14.56356% stall......................... 7.14958% voltturn...................... 6.51084% trickroom..................... 3.96373% semistall..................... 2.45555% sandoffense................... 1.60543% hail.......................... 1.25898% sun........................... 1.19668% sandstall..................... 0.94041% dragmag....................... 0.63997% multiweather.................. 0.58457% monotype...................... 0.33320% tricksand..................... 0.27223% choice........................ 0.24201% sunoffense.................... 0.20195% rainoffense................... 0.17124% hailoffense................... 0.15043% mononormal.................... 0.12846% monowater..................... 0.10157% rainstall..................... 0.06502% monoice....................... 0.05750% tailwind...................... 0.03227% monoelectric.................. 0.01318% monofighting.................. 0.01300% monobug....................... 0.00410% monoflying.................... 0.00352% monofire...................... 0.00338% monofairy..................... 0.00262% monoghost..................... 0.00179% monodragon.................... 0.00177% monograss..................... 0.00107% monosteel..................... 0.00078% gravity....................... 0.00040% monodark...................... 0.00032% monorock...................... 0.00008% monopoison.................... 0.00004% monopsychic................... 0.00004% monoground.................... 0.00002% trickrain..................... 0.00001% sunstall...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.203) -2.0| |# -1.5|###### |################# -1.0|########## |########### -0.5|################## |############################## 0.0|############## |######### +0.5|##### |#### +1.0|## |# +1.5|## |### +2.0|# | +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.71%