weatherless...................61.73500% offense.......................46.68079% balance.......................39.65303% sun...........................13.23864% rain..........................11.87939% hail.......................... 8.07423% hyperoffense.................. 7.50411% sand.......................... 7.45523% trickroom..................... 7.22011% semistall..................... 5.14001% monotype...................... 4.55281% multiweather.................. 1.93883% tailwind...................... 1.38795% voltturn...................... 1.30166% stall......................... 1.02206% tricksun...................... 1.01641% monoice....................... 1.00505% sunoffense.................... 0.97439% choice........................ 0.67259% monowater..................... 0.66324% monoelectric.................. 0.54944% rainoffense................... 0.39219% tricksand..................... 0.32499% hailoffense................... 0.32448% dragmag....................... 0.30913% monofire...................... 0.28322% monograss..................... 0.26808% mononormal.................... 0.25224% monopsychic................... 0.23030% sandoffense................... 0.22084% trickrain..................... 0.20533% monorock...................... 0.19757% monoghost..................... 0.19566% batonpass..................... 0.19017% monobug....................... 0.16757% trickhail..................... 0.15781% monopoison.................... 0.15232% monodark...................... 0.14316% sandstall..................... 0.12123% monofairy..................... 0.11515% allweather.................... 0.10049% gravity....................... 0.09199% monoground.................... 0.07340% monoflying.................... 0.07195% monodragon.................... 0.06779% rainstall..................... 0.06417% monosteel..................... 0.06404% monofighting.................. 0.05767% sunstall...................... 0.05144% trapper....................... 0.04967% hailstall..................... 0.04274% swagplay...................... 0.00314% Stalliness (mean: -0.054) |# -1.5|### |###### -1.0|############ |################## -0.5|######################### |############################## 0.0|############################## |########################## +0.5|#################### |############## +1.0|######### |##### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%