weatherless...................52.71046% offense.......................45.60918% balance.......................45.37402% sun...........................18.43626% sand..........................12.24586% rain..........................11.94384% trickroom.....................10.05995% hail.......................... 7.06850% hyperoffense.................. 4.23336% semistall..................... 4.13555% tailwind...................... 4.06898% monotype...................... 2.51226% tricksun...................... 2.09539% multiweather.................. 2.00964% voltturn...................... 1.58288% choice........................ 0.99020% sunoffense.................... 0.82598% monoice....................... 0.77816% stall......................... 0.64790% tricksand..................... 0.55435% dragmag....................... 0.43507% rainoffense................... 0.40669% trickhail..................... 0.32760% monowater..................... 0.28219% mononormal.................... 0.24707% monofire...................... 0.21314% trickrain..................... 0.19845% hailoffense................... 0.18734% sandstall..................... 0.16186% monoground.................... 0.15635% gravity....................... 0.15516% monorock...................... 0.14228% monoelectric.................. 0.13830% monofairy..................... 0.10917% sandoffense................... 0.10785% monopsychic................... 0.10230% monograss..................... 0.08207% monoghost..................... 0.07583% allweather.................... 0.06103% trapper....................... 0.06042% monosteel..................... 0.04458% monobug....................... 0.03320% monodragon.................... 0.03194% monodark...................... 0.02980% monoflying.................... 0.02811% batonpass..................... 0.02169% rainstall..................... 0.01678% monopoison.................... 0.01046% sunstall...................... 0.00921% monofighting.................. 0.00749% hailstall..................... 0.00495% swagplay...................... 0.00023% Stalliness (mean: 0.003) | -1.5|# |## -1.0|####### |############# -0.5|####################### |############################# 0.0|############################# |############################## +0.5|###################### |########### +1.0|####### |#### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%