offense.......................54.28744% weatherless...................42.89560% sun...........................39.97969% rain..........................34.37385% balance.......................30.66167% multiweather..................22.76127% hyperoffense..................11.43748% hail.......................... 3.21452% trickroom..................... 3.00485% semistall..................... 2.86886% sand.......................... 2.52166% monotype...................... 2.33732% sunoffense.................... 1.86763% trickrain..................... 1.51301% tricksun...................... 1.49257% tailwind...................... 1.46247% rainoffense................... 1.10893% stall......................... 0.74454% voltturn...................... 0.66841% dragmag....................... 0.62019% choice........................ 0.59066% batonpass..................... 0.43064% monowater..................... 0.40685% gravity....................... 0.32406% monofairy..................... 0.31991% monopsychic................... 0.30380% monodragon.................... 0.26583% monoflying.................... 0.13951% mononormal.................... 0.13593% monoelectric.................. 0.13192% monosteel..................... 0.10907% monoghost..................... 0.08717% sandoffense................... 0.08527% monoice....................... 0.07782% hailoffense................... 0.07289% monodark...................... 0.07114% monofighting.................. 0.06948% monoground.................... 0.06447% sandstall..................... 0.06326% monofire...................... 0.05621% rainstall..................... 0.05003% sunstall...................... 0.04708% monobug....................... 0.03626% monopoison.................... 0.03101% trapper....................... 0.02809% monograss..................... 0.01853% monorock...................... 0.01510% trickhail..................... 0.01269% allweather.................... 0.00906% hailstall..................... 0.00838% tricksand..................... 0.00149% swagplay...................... 0.00100% Stalliness (mean: -0.229) |## -1.5|### |######### -1.0|################### |######################### -0.5|############################## |############################# 0.0|############################ |################### +0.5|################ |########## +1.0|##### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.50%