sun...........................62.32513% offense.......................55.87320% rain..........................51.90317% multiweather..................39.97434% balance.......................28.45562% weatherless...................23.24182% hyperoffense..................13.40797% trickroom..................... 4.92116% trickrain..................... 3.34606% tricksun...................... 3.21083% tailwind...................... 2.56373% sunoffense.................... 2.42403% semistall..................... 1.73281% monotype...................... 1.42431% sand.......................... 1.29743% rainoffense................... 1.28801% hail.......................... 1.25133% choice........................ 0.86512% voltturn...................... 0.53073% stall......................... 0.53040% gravity....................... 0.46810% batonpass..................... 0.46108% dragmag....................... 0.42241% monopsychic................... 0.36761% monowater..................... 0.24231% monofairy..................... 0.23296% monodragon.................... 0.18413% monoflying.................... 0.10750% monoghost..................... 0.05653% mononormal.................... 0.05625% monodark...................... 0.03463% monoelectric.................. 0.03220% monoground.................... 0.03072% sandstall..................... 0.02957% monosteel..................... 0.02764% sunstall...................... 0.02739% sandoffense................... 0.02483% monoice....................... 0.01940% trickhail..................... 0.01474% monofighting.................. 0.01438% hailoffense................... 0.01195% rainstall..................... 0.01083% trapper....................... 0.00930% monofire...................... 0.00786% monorock...................... 0.00630% monograss..................... 0.00153% monobug....................... 0.00140% monopoison.................... 0.00099% swagplay...................... 0.00032% allweather.................... 0.00001% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.296) |# -1.5|### |########## -1.0|######################## |############################# -0.5|############################## |######################## 0.0|############################ |################## +0.5|############### |######## +1.0|#### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.51%