sun...........................82.37998% rain..........................65.00188% offense.......................59.30025% multiweather..................57.76488% balance.......................24.75784% hyperoffense..................14.26313% weatherless................... 9.67939% trickroom..................... 7.90468% tricksun...................... 6.64827% trickrain..................... 6.53620% tailwind...................... 3.98130% sunoffense.................... 1.93063% monotype...................... 1.29056% semistall..................... 0.93747% stall......................... 0.74132% choice........................ 0.72715% rainoffense................... 0.59328% gravity....................... 0.56199% monopsychic................... 0.48489% hail.......................... 0.40330% monowater..................... 0.38576% sand.......................... 0.31622% dragmag....................... 0.21157% voltturn...................... 0.19879% monofairy..................... 0.13527% monoghost..................... 0.11670% batonpass..................... 0.11082% monodragon.................... 0.04708% monodark...................... 0.04652% monoflying.................... 0.03246% mononormal.................... 0.01902% trickhail..................... 0.01159% sunstall...................... 0.01056% sandstall..................... 0.00823% monoground.................... 0.00527% monosteel..................... 0.00498% monorock...................... 0.00371% monoelectric.................. 0.00319% monoice....................... 0.00284% hailoffense................... 0.00211% rainstall..................... 0.00206% trapper....................... 0.00196% monofire...................... 0.00170% sandoffense................... 0.00145% monofighting.................. 0.00094% monopoison.................... 0.00009% monograss..................... 0.00008% monobug....................... 0.00004% swagplay...................... 0.00001% allweather.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.353) | -1.5|# |########## -1.0|######################## |############################## -0.5|########################### |################# 0.0|########################### |############## +0.5|######### |### +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%