weatherless...................81.47788% offense.......................54.89536% hyperoffense..................31.39802% balance.......................12.85937% hail..........................10.13677% sun........................... 5.59941% voltturn...................... 4.90270% hailoffense................... 3.74885% monotype...................... 1.84505% sand.......................... 1.74041% sunoffense.................... 1.70185% rain.......................... 1.26216% semistall..................... 0.65265% trickroom..................... 0.50395% choice........................ 0.47733% mononormal.................... 0.44887% batonpass..................... 0.35983% rainoffense................... 0.31302% sandoffense................... 0.26712% monoice....................... 0.21388% monowater..................... 0.20745% multiweather.................. 0.19736% stall......................... 0.19460% monodark...................... 0.15605% monobug....................... 0.14320% monorock...................... 0.14228% monoground.................... 0.12209% dragmag....................... 0.09363% monopoison.................... 0.08904% monodragon.................... 0.08812% monofighting.................. 0.08170% sandstall..................... 0.06334% monograss..................... 0.05967% monoflying.................... 0.05875% trapper....................... 0.05599% monofire...................... 0.04590% monoghost..................... 0.04406% monoelectric.................. 0.04314% monosteel..................... 0.02937% monopsychic................... 0.02478% monofairy..................... 0.01469% tailwind...................... 0.01010% gravity....................... 0.00643% trickhail..................... 0.00551% hailstall..................... 0.00184% Stalliness (mean: -0.681) |# -2.0|### |###### -1.5|############# |###################### -1.0|########################## |############################## -0.5|########################## |#################### 0.0|################# |######## +0.5|###### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%