weatherless...................81.48686% offense.......................54.69705% hyperoffense..................30.04358% balance.......................14.35148% hail.......................... 9.87923% sun........................... 5.95379% voltturn...................... 5.54677% hailoffense................... 3.84734% sand.......................... 1.72012% sunoffense.................... 1.68018% monotype...................... 1.19107% rain.......................... 1.13248% semistall..................... 0.71560% trickroom..................... 0.51274% choice........................ 0.40214% batonpass..................... 0.30436% rainoffense................... 0.24662% sandoffense................... 0.24092% stall......................... 0.19229% monoice....................... 0.18902% monodark...................... 0.18225% multiweather.................. 0.15712% monobug....................... 0.14875% monowater..................... 0.13566% mononormal.................... 0.11710% dragmag....................... 0.07697% monofighting.................. 0.07607% trapper....................... 0.06192% monoground.................... 0.05923% monorock...................... 0.05757% monopoison.................... 0.05539% monoflying.................... 0.05243% monograss..................... 0.04215% sandstall..................... 0.03541% monodragon.................... 0.03514% monoelectric.................. 0.02845% monoghost..................... 0.01989% monosteel..................... 0.01790% monofire...................... 0.01765% monopsychic................... 0.00934% gravity....................... 0.00799% trickhail..................... 0.00704% tailwind...................... 0.00570% monofairy..................... 0.00299% hailstall..................... 0.00046% Stalliness (mean: -0.649) |# -2.0|## |###### -1.5|############# |###################### -1.0|######################### |############################## -0.5|######################### |#################### 0.0|################### |######### +0.5|###### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%