weatherless...................81.74596% offense.......................53.61211% hyperoffense..................28.07743% balance.......................17.11878% hail..........................10.02373% sun........................... 6.01158% voltturn...................... 5.97255% hailoffense................... 5.60319% sand.......................... 1.59737% sunoffense.................... 1.23340% semistall..................... 0.80682% monotype...................... 0.71630% rain.......................... 0.70826% trickroom..................... 0.62692% choice........................ 0.40808% stall......................... 0.38487% monodark...................... 0.24477% sandoffense................... 0.23658% monobug....................... 0.19925% batonpass..................... 0.19762% trapper....................... 0.09994% multiweather.................. 0.07715% rainoffense................... 0.07155% monoflying.................... 0.04705% monowater..................... 0.04353% monofighting.................. 0.04289% monoice....................... 0.04089% dragmag....................... 0.02846% sandstall..................... 0.02161% monorock...................... 0.02098% monodragon.................... 0.01748% mononormal.................... 0.01709% monograss..................... 0.01570% monoelectric.................. 0.01044% tailwind...................... 0.00809% monoground.................... 0.00808% monopoison.................... 0.00405% gravity....................... 0.00312% monosteel..................... 0.00263% monofire...................... 0.00172% trickhail..................... 0.00118% monopsychic................... 0.00039% monoghost..................... 0.00030% monofairy..................... 0.00010% hailstall..................... 0.00000% Stalliness (mean: -0.602) |# -2.0|## |##### -1.5|############# |##################### -1.0|####################### |############################## -0.5|####################### |##################### 0.0|##################### |########### +0.5|######## |### +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.54%