weatherless...................87.14447% offense.......................49.84572% balance.......................25.88670% voltturn......................15.59549% hyperoffense..................14.83674% stall......................... 5.99438% sand.......................... 4.71970% sun........................... 4.07857% rain.......................... 3.80133% semistall..................... 3.43646% hail.......................... 1.50286% dragmag....................... 1.38137% multiweather.................. 1.14361% trickroom..................... 1.07824% monotype...................... 0.36665% choice........................ 0.35449% sandoffense................... 0.29613% sunoffense.................... 0.26336% hailoffense................... 0.24416% sandstall..................... 0.13300% rainoffense................... 0.09505% monoelectric.................. 0.08400% monobug....................... 0.06498% sunstall...................... 0.06333% allweather.................... 0.03203% monoice....................... 0.02505% monowater..................... 0.02476% monopsychic................... 0.02435% monofire...................... 0.02370% monosteel..................... 0.02246% monograss..................... 0.01621% hailstall..................... 0.01361% trickrain..................... 0.01339% monodragon.................... 0.01337% monoflying.................... 0.01318% monopoison.................... 0.01316% rainstall..................... 0.01252% tricksun...................... 0.01065% tricksand..................... 0.00907% monodark...................... 0.00882% monofairy..................... 0.00791% monorock...................... 0.00708% monoghost..................... 0.00615% monoground.................... 0.00510% mononormal.................... 0.00391% monofighting.................. 0.00373% gravity....................... 0.00339% swagplay...................... 0.00141% tailwind...................... 0.00125% trapper....................... 0.00081% trickhail..................... 0.00002% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.151) -2.0|# |## -1.5|####### |############## -1.0|############### |###################### -0.5|############################## |######################### 0.0|######################## |################# +0.5|############ |####### +1.0|#### |## +1.5|### |# +2.0|# |# +2.5|## |## +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.51%