weatherless...................90.55624% offense.......................47.02652% balance.......................22.78370% hyperoffense..................12.87402% voltturn......................12.75097% stall.........................12.57759% semistall..................... 4.73817% sand.......................... 3.90676% rain.......................... 2.75638% sun........................... 2.67922% dragmag....................... 1.16114% hail.......................... 1.04092% multiweather.................. 0.84049% trickroom..................... 0.63417% monotype...................... 0.31840% hailoffense................... 0.29435% sandoffense................... 0.24232% choice........................ 0.23096% monoelectric.................. 0.18218% sandstall..................... 0.15739% sunoffense.................... 0.10261% allweather.................... 0.03272% monobug....................... 0.02595% monoice....................... 0.02305% sunstall...................... 0.02167% rainoffense................... 0.01874% monopsychic................... 0.01373% monosteel..................... 0.01338% monofire...................... 0.01253% monowater..................... 0.01128% tricksun...................... 0.00965% monograss..................... 0.00840% hailstall..................... 0.00684% monopoison.................... 0.00564% tricksand..................... 0.00439% monoflying.................... 0.00393% monodark...................... 0.00391% monodragon.................... 0.00356% trickrain..................... 0.00354% rainstall..................... 0.00340% gravity....................... 0.00254% monorock...................... 0.00248% monofairy..................... 0.00245% monofighting.................. 0.00238% monoghost..................... 0.00164% monoground.................... 0.00113% mononormal.................... 0.00096% trapper....................... 0.00064% swagplay...................... 0.00061% tailwind...................... 0.00031% trickhail..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.051) -2.0|# |# -1.5|####### |########### -1.0|############# |################### -0.5|############################## |##################### 0.0|#################### |############ +0.5|########## |##### +1.0|##### |## +1.5|###### |### +2.0|# |## +2.5|###### |####### +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.54%