weatherless...................86.43291% offense.......................49.46826% balance.......................32.60290% hyperoffense..................12.51454% hail.......................... 6.14042% rain.......................... 4.35953% voltturn...................... 3.52365% stall......................... 3.20118% trickroom..................... 3.15299% sun........................... 3.03838% semistall..................... 2.21312% choice........................ 0.89188% hailoffense................... 0.74213% sunoffense.................... 0.39829% rainoffense................... 0.25277% monotype...................... 0.17687% trickhail..................... 0.12379% sand.......................... 0.08895% monoice....................... 0.08186% multiweather.................. 0.05775% tricksun...................... 0.05149% tailwind...................... 0.02453% mononormal.................... 0.01646% trickrain..................... 0.01588% monodark...................... 0.01507% sunstall...................... 0.01444% monopoison.................... 0.01335% monowater..................... 0.00881% monofighting.................. 0.00856% monobug....................... 0.00798% monorock...................... 0.00497% monoghost..................... 0.00478% rainstall..................... 0.00425% monodragon.................... 0.00401% tricksand..................... 0.00368% monoflying.................... 0.00316% dragmag....................... 0.00293% monograss..................... 0.00289% monoelectric.................. 0.00280% monofire...................... 0.00263% swagplay...................... 0.00077% monopsychic................... 0.00032% monofairy..................... 0.00028% monosteel..................... 0.00015% hailstall..................... 0.00010% gravity....................... 0.00009% monoground.................... 0.00001% sandoffense................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.164) -2.0|# |### -1.5|##### |######### -1.0|################ |#################### -0.5|########################### |############################# 0.0|############################## |######################## +0.5|############## |######### +1.0|##### |## +1.5|# |# +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.50%