weatherless...................88.16529% offense.......................41.00583% hyperoffense..................31.49298% balance.......................20.33993% sun........................... 5.64495% semistall..................... 4.98655% sand.......................... 4.39266% voltturn...................... 2.63825% stall......................... 2.17471% sunoffense.................... 2.00063% rain.......................... 1.86644% monotype...................... 1.56170% dragmag....................... 0.99004% monodragon.................... 0.76613% sandoffense................... 0.48232% multiweather.................. 0.48115% hail.......................... 0.46712% trickroom..................... 0.38508% choice........................ 0.31263% monowater..................... 0.18941% monofairy..................... 0.18385% monobug....................... 0.09360% monodark...................... 0.09245% monosteel..................... 0.08714% rainoffense................... 0.07422% sandstall..................... 0.07092% mononormal.................... 0.05450% monofire...................... 0.05065% monopoison.................... 0.05004% monoghost..................... 0.04580% monoflying.................... 0.04574% hailoffense................... 0.04024% monorock...................... 0.03849% monoelectric.................. 0.02022% monopsychic................... 0.01893% allweather.................... 0.01844% monograss..................... 0.01792% monoice....................... 0.01615% monofighting.................. 0.00841% Stalliness (mean: -0.479) |###### -2.0|###### |####### -1.5|################# |########################### -1.0|###################### |########################### -0.5|#################### |############################## 0.0|################## |################### +0.5|########## |####### +1.0|##### |### +1.5|###### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%