sun...........................67.50984% offense.......................46.73066% weatherless...................23.29303% hyperoffense..................23.12099% balance.......................22.39134% rain..........................21.51930% sunoffense....................15.42825% multiweather..................14.39157% stall......................... 4.07149% semistall..................... 3.68551% sand.......................... 1.69226% rainoffense................... 1.44475% sunstall...................... 1.41362% dragmag....................... 1.22408% monotype...................... 0.80007% batonpass..................... 0.53122% hail.......................... 0.46680% voltturn...................... 0.36126% rainstall..................... 0.29361% trickroom..................... 0.20231% tricksun...................... 0.15979% monoghost..................... 0.14720% sandstall..................... 0.12723% choice........................ 0.12244% tricksand..................... 0.10566% sandoffense................... 0.10451% monodragon.................... 0.08998% monopsychic................... 0.08134% monosteel..................... 0.08010% monofighting.................. 0.06226% monodark...................... 0.05798% mononormal.................... 0.05422% trickrain..................... 0.04356% monoflying.................... 0.04147% monopoison.................... 0.03969% monowater..................... 0.03250% monobug....................... 0.02926% monofairy..................... 0.02750% hailoffense................... 0.02617% monograss..................... 0.01870% monoground.................... 0.01632% tailwind...................... 0.01293% monoelectric.................. 0.01275% monofire...................... 0.01191% monoice....................... 0.01077% monorock...................... 0.00757% trapper....................... 0.00153% hailstall..................... 0.00004% fear.......................... 0.00000% Stalliness (mean: -0.316) | -2.0|# |###### -1.5|############# |####################### -1.0|############################ |########################## -0.5|############################ |############################## 0.0|######################## |################## +0.5|############# |######## +1.0|###### |#### +1.5|### |## +2.0|## |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%