weatherless...................92.12638% offense.......................54.06219% hyperoffense..................34.67904% balance.......................10.40622% voltturn...................... 3.73621% sun........................... 2.65797% monotype...................... 2.60782% hail.......................... 2.43230% sand.......................... 1.93079% sunoffense.................... 1.12839% rain.......................... 0.97793% choice........................ 0.80241% hailoffense................... 0.80241% mononormal.................... 0.72718% semistall..................... 0.70211% monowater..................... 0.55165% rainoffense................... 0.47643% monograss..................... 0.32598% dragmag....................... 0.27583% batonpass..................... 0.22568% sandoffense................... 0.20060% monorock...................... 0.17553% monobug....................... 0.15045% stall......................... 0.15045% multiweather.................. 0.12538% monoground.................... 0.12538% monoflying.................... 0.12538% monofighting.................. 0.10030% monopsychic................... 0.07523% monofairy..................... 0.07523% tailwind...................... 0.05015% monoghost..................... 0.05015% monoelectric.................. 0.05015% monofire...................... 0.05015% trickroom..................... 0.02508% monodragon.................... 0.02508% monosteel..................... 0.02508% sandstall..................... 0.02508% monoice....................... 0.02508% monodark...................... 0.02508% Stalliness (mean: -0.740) |## -2.0|#### |####### -1.5|############# |#################### -1.0|############################## |########################## -0.5|########################## |#################### 0.0|########### |##### +0.5|##### |### +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.58%