weatherless...................92.79210% offense.......................54.87836% hyperoffense..................33.68869% balance.......................10.53152% voltturn...................... 4.61155% sun........................... 2.54551% monotype...................... 2.15692% hail.......................... 2.02418% sand.......................... 1.77066% sunoffense.................... 1.30942% rain.......................... 0.95708% semistall..................... 0.79040% choice........................ 0.72166% mononormal.................... 0.69500% hailoffense................... 0.66915% monowater..................... 0.60009% rainoffense................... 0.57500% dragmag....................... 0.34892% batonpass..................... 0.21153% sandoffense................... 0.15327% monograss..................... 0.13335% monorock...................... 0.11437% monobug....................... 0.11200% stall......................... 0.11103% monoflying.................... 0.10470% multiweather.................. 0.08953% tailwind...................... 0.08070% monoground.................... 0.07284% monofairy..................... 0.07178% monofighting.................. 0.06973% monopsychic................... 0.05298% monoghost..................... 0.03470% monofire...................... 0.03449% monoelectric.................. 0.03259% monodark...................... 0.02280% trickroom..................... 0.02156% monodragon.................... 0.01798% sandstall..................... 0.01735% monosteel..................... 0.01735% monoice....................... 0.01735% Stalliness (mean: -0.723) |## -2.0|#### |######## -1.5|############# |##################### -1.0|############################## |########################### -0.5|############################# |####################### 0.0|########### |##### +0.5|####### |## +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.54%