weatherless...................96.27270% offense.......................59.43999% hyperoffense..................28.53902% balance.......................11.14373% voltturn...................... 6.30897% sun........................... 2.15997% sunoffense.................... 1.53268% sand.......................... 0.88041% semistall..................... 0.87560% monotype...................... 0.84323% dragmag....................... 0.45760% choice........................ 0.45421% mononormal.................... 0.39119% rain.......................... 0.35079% monowater..................... 0.33896% hail.......................... 0.33727% rainoffense................... 0.31696% tailwind...................... 0.07518% monofairy..................... 0.07035% hailoffense................... 0.06842% batonpass..................... 0.02554% monofighting.................. 0.02166% monograss..................... 0.01910% trickroom..................... 0.01463% monobug....................... 0.00198% stall......................... 0.00166% multiweather.................. 0.00114% sandoffense................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.622) |# -2.0|### |######## -1.5|######### |############# -1.0|################ |################ -0.5|############################## |######################### 0.0|############# |##### +0.5|########## | +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.66%