weatherless...................97.31641% offense.......................63.87577% hyperoffense..................22.93028% balance.......................11.81090% voltturn...................... 4.92580% sun........................... 1.79450% semistall..................... 1.38302% sunoffense.................... 1.08365% sand.......................... 0.73566% choice........................ 0.26706% dragmag....................... 0.15739% monotype...................... 0.13955% rain.......................... 0.11499% rainoffense................... 0.11348% mononormal.................... 0.06500% monowater..................... 0.05617% hail.......................... 0.03846% monofairy..................... 0.01451% hailoffense................... 0.00886% tailwind...................... 0.00598% batonpass..................... 0.00344% monofighting.................. 0.00290% monograss..................... 0.00095% trickroom..................... 0.00094% monobug....................... 0.00003% stall......................... 0.00002% multiweather.................. 0.00001% sandoffense................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.485) |# -2.0|# |#### -1.5|###### |######## -1.0|############ |######### -0.5|############################## |######### 0.0|######################## |###### +0.5|####### | +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.85%