weatherless...................76.17747% offense.......................45.77663% balance.......................33.81262% sand..........................12.70423% hyperoffense..................11.44521% sun........................... 9.00239% semistall..................... 6.11624% monotype...................... 3.81031% rain.......................... 3.02901% voltturn...................... 2.88566% stall......................... 2.84930% multiweather.................. 1.62937% sandoffense................... 0.96809% hail.......................... 0.80612% sunoffense.................... 0.69541% dragmag....................... 0.53531% monowater..................... 0.50242% trickroom..................... 0.40014% choice........................ 0.39183% monoflying.................... 0.36713% monobug....................... 0.32729% mononormal.................... 0.32307% monopsychic................... 0.32195% monofighting.................. 0.29006% sandstall..................... 0.26300% monofire...................... 0.21310% monopoison.................... 0.19722% monograss..................... 0.19411% monoghost..................... 0.18853% monodark...................... 0.16855% monoice....................... 0.16582% rainoffense................... 0.16098% monosteel..................... 0.15911% monodragon.................... 0.14832% monorock...................... 0.14435% monoground.................... 0.14099% monoelectric.................. 0.12511% sunstall...................... 0.09743% monofairy..................... 0.07596% tailwind...................... 0.07434% rainstall..................... 0.06379% trapper....................... 0.05461% tricksand..................... 0.03165% hailoffense................... 0.02780% allweather.................... 0.02073% hailstall..................... 0.01142% trickhail..................... 0.00956% gravity....................... 0.00261% trickrain..................... 0.00261% fear.......................... 0.00050% Stalliness (mean: -0.087) -2.0|# |### -1.5|##### |########## -1.0|############### |####################### -0.5|########################### |############################## 0.0|############################ |######################### +0.5|################### |############# +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%