weatherless...................75.85817% offense.......................42.83581% balance.......................36.03622% sand..........................14.07327% hyperoffense..................10.79052% sun........................... 8.26840% semistall..................... 7.01181% voltturn...................... 4.24995% stall......................... 3.32564% rain.......................... 3.17029% monotype...................... 2.77170% multiweather.................. 1.86693% sandoffense................... 0.90942% dragmag....................... 0.71126% hail.......................... 0.62504% sunoffense.................... 0.60357% trickroom..................... 0.53573% monowater..................... 0.43657% choice........................ 0.34961% sandstall..................... 0.31121% monobug....................... 0.27464% monoflying.................... 0.25429% monofighting.................. 0.22794% mononormal.................... 0.19325% monofire...................... 0.16518% rainoffense................... 0.16332% monopoison.................... 0.15296% monoice....................... 0.14488% monoground.................... 0.14444% monopsychic................... 0.14166% monodark...................... 0.13297% tailwind...................... 0.10988% monosteel..................... 0.10906% monoghost..................... 0.10418% trapper....................... 0.09963% monograss..................... 0.09757% sunstall...................... 0.08332% monodragon.................... 0.08052% monorock...................... 0.07971% rainstall..................... 0.07612% monoelectric.................. 0.07507% monofairy..................... 0.04723% allweather.................... 0.03500% hailoffense................... 0.02611% tricksand..................... 0.02352% trickhail..................... 0.01128% hailstall..................... 0.01088% trickrain..................... 0.00368% gravity....................... 0.00149% fear.......................... 0.00002% Stalliness (mean: -0.030) -2.0|# |### -1.5|##### |########## -1.0|############### |##################### -0.5|########################## |############################## 0.0|############################# |########################### +0.5|##################### |############### +1.0|########### |####### +1.5|##### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%