weatherless...................75.67489% offense.......................39.29341% balance.......................36.19384% sand..........................18.12056% hyperoffense.................. 9.87149% semistall..................... 9.64318% voltturn...................... 8.56769% stall......................... 4.99809% sun........................... 4.92459% rain.......................... 3.48708% multiweather.................. 2.28770% dragmag....................... 0.96570% trickroom..................... 0.82336% monotype...................... 0.72131% sandoffense................... 0.54786% sunoffense.................... 0.39017% choice........................ 0.24811% sandstall..................... 0.22578% monowater..................... 0.21339% rainoffense................... 0.16037% hail.......................... 0.15174% rainstall..................... 0.09523% monoground.................... 0.07603% monoflying.................... 0.07443% monobug....................... 0.07266% mononormal.................... 0.06124% monofighting.................. 0.04059% sunstall...................... 0.03663% hailstall..................... 0.03556% tailwind...................... 0.03027% monofire...................... 0.02712% monoghost..................... 0.02565% monopsychic................... 0.02544% allweather.................... 0.02328% monosteel..................... 0.01553% monograss..................... 0.01552% tricksand..................... 0.01529% monoelectric.................. 0.01486% monopoison.................... 0.01433% monodark...................... 0.01338% monoice....................... 0.01065% monofairy..................... 0.00982% monodragon.................... 0.00858% hailoffense................... 0.00520% monorock...................... 0.00455% trickhail..................... 0.00043% trickrain..................... 0.00005% trapper....................... 0.00004% gravity....................... 0.00004% fear.......................... 0.00000% Stalliness (mean: 0.079) -2.0|# |##### -1.5|#### |####### -1.0|######### |################ -0.5|################# |############################## 0.0|###################### |###################### +0.5|#################### |############# +1.0|########### |####### +1.5|###### |## +2.0|# |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%