sun...........................57.59805% offense.......................43.66766% rain..........................32.98961% weatherless...................29.10732% multiweather..................21.84699% balance.......................21.82275% hyperoffense..................21.54043% sunoffense.................... 9.66797% stall......................... 6.55233% semistall..................... 6.41683% sand.......................... 2.16539% rainoffense................... 2.08628% sunstall...................... 1.98710% batonpass..................... 1.34141% monotype...................... 0.72284% dragmag....................... 0.58575% sandoffense................... 0.29098% sandstall..................... 0.25809% trickroom..................... 0.22938% choice........................ 0.21471% voltturn...................... 0.19837% tricksun...................... 0.16259% monosteel..................... 0.13610% monoghost..................... 0.11206% rainstall..................... 0.10316% monodragon.................... 0.09250% mononormal.................... 0.09178% trapper....................... 0.09153% hail.......................... 0.08177% monoflying.................... 0.05203% monofighting.................. 0.04385% monofire...................... 0.03952% monobug....................... 0.03805% monodark...................... 0.03281% monopsychic................... 0.02749% monowater..................... 0.02569% tailwind...................... 0.02209% monorock...................... 0.01412% monopoison.................... 0.01324% hailoffense................... 0.00756% monofairy..................... 0.00740% monograss..................... 0.00717% monoground.................... 0.00669% gravity....................... 0.00204% monoelectric.................. 0.00126% monoice....................... 0.00040% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.204) | -2.0|# |#### -1.5|############## |##################### -1.0|########################## |############################## -0.5|########################## |########################## 0.0|###################### |################ +0.5|############ |########## +1.0|###### |###### +1.5|######## |#### +2.0|### |##### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%