weatherless...................95.18068% offense.......................43.55744% balance.......................36.04413% hyperoffense..................12.38303% semistall..................... 5.04967% voltturn...................... 3.41923% stall......................... 2.96574% rain.......................... 2.23330% monotype...................... 1.72581% hail.......................... 1.48647% trickroom..................... 1.43248% sun........................... 0.93759% choice........................ 0.38871% monofighting.................. 0.25914% monoghost..................... 0.23215% monowater..................... 0.22315% sand.......................... 0.19976% rainoffense................... 0.19076% monoelectric.................. 0.14757% sunoffense.................... 0.13857% monobug....................... 0.13137% hailoffense................... 0.12417% monoice....................... 0.12417% mononormal.................... 0.12237% monopoison.................... 0.12057% hailstall..................... 0.11517% monorock...................... 0.10978% monodark...................... 0.09178% trickhail..................... 0.08458% monoflying.................... 0.05939% monofire...................... 0.05759% monoground.................... 0.05579% monograss..................... 0.03959% multiweather.................. 0.03599% monopsychic................... 0.02339% monosteel..................... 0.02339% tailwind...................... 0.01620% sandstall..................... 0.01260% tricksand..................... 0.01080% dragmag....................... 0.00900% trickrain..................... 0.00540% monodragon.................... 0.00360% sandoffense................... 0.00180% monofairy..................... 0.00180% trapper....................... 0.00180% Stalliness (mean: -0.078) -2.0|# |### -1.5|##### |############ -1.0|############### |#################### -0.5|########################## |############################ 0.0|############################## |########################## +0.5|###################### |############## +1.0|########## |##### +1.5|## |# +2.0|## | +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.44%