weatherless...................95.39500% offense.......................43.51739% balance.......................34.92004% hyperoffense..................12.95513% semistall..................... 5.33747% voltturn...................... 3.90384% stall......................... 3.26996% rain.......................... 2.19625% trickroom..................... 2.01458% hail.......................... 1.40299% monotype...................... 1.21031% sun........................... 0.86359% choice........................ 0.51394% monofighting.................. 0.28184% rainoffense................... 0.17910% hailstall..................... 0.17375% sand.......................... 0.15672% monowater..................... 0.14319% monoghost..................... 0.12928% mononormal.................... 0.11186% monoice....................... 0.10765% hailoffense................... 0.10236% trickhail..................... 0.09661% sunoffense.................... 0.09477% monopoison.................... 0.07559% monorock...................... 0.07128% monobug....................... 0.06941% monodark...................... 0.06616% monoelectric.................. 0.06277% monofire...................... 0.05065% monoground.................... 0.03269% monoflying.................... 0.02220% monograss..................... 0.01686% multiweather.................. 0.01454% monosteel..................... 0.01269% tailwind...................... 0.00972% trickrain..................... 0.00946% monopsychic................... 0.00912% sandstall..................... 0.00906% tricksand..................... 0.00711% dragmag....................... 0.00657% trapper....................... 0.00198% monodragon.................... 0.00121% monofairy..................... 0.00020% sandoffense................... 0.00000% Stalliness (mean: -0.079) -2.0|# |#### -1.5|##### |############ -1.0|############### |################### -0.5|########################## |########################### 0.0|############################## |######################## +0.5|###################### |############## +1.0|########### |##### +1.5|## |# +2.0|## | +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%