weatherless...................97.16187% offense.......................39.96327% balance.......................35.46134% hyperoffense..................10.70926% semistall..................... 7.49604% stall......................... 6.37009% voltturn...................... 5.76627% hail.......................... 1.58035% rain.......................... 0.97637% trickroom..................... 0.94989% hailstall..................... 0.73058% choice........................ 0.68137% monotype...................... 0.39329% sun........................... 0.26578% rainoffense................... 0.15732% monofighting.................. 0.10048% monowater..................... 0.08396% monoghost..................... 0.05469% monoice....................... 0.05440% trickhail..................... 0.04890% monopoison.................... 0.03658% hailoffense................... 0.02945% sand.......................... 0.01918% monoelectric.................. 0.01849% monobug....................... 0.01552% monorock...................... 0.00816% monograss..................... 0.00748% sandstall..................... 0.00524% monofire...................... 0.00465% monopsychic................... 0.00454% monodark...................... 0.00412% multiweather.................. 0.00353% sunoffense.................... 0.00341% monoground.................... 0.00255% mononormal.................... 0.00149% monoflying.................... 0.00110% trickrain..................... 0.00056% tricksand..................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.072) -2.0|## |## -1.5|### |########### -1.0|############# |################ -0.5|########################### |######################## 0.0|############################## |#################### +0.5|######################### |############# +1.0|################ |##### +1.5|### |## +2.0|##### | +2.5| |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%