balance.......................71.27470% weatherless...................59.44542% rain..........................29.19685% offense.......................27.91323% sun...........................10.02266% trickroom..................... 7.02486% trickrain..................... 4.48171% sand.......................... 1.76394% monotype...................... 0.64487% monobug....................... 0.64394% multiweather.................. 0.47909% hyperoffense.................. 0.40747% semistall..................... 0.40460% tailwind...................... 0.10325% hail.......................... 0.05022% sandoffense................... 0.03166% mononormal.................... 0.00049% monodark...................... 0.00045% monofairy..................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% monopsychic................... 0.00000% stall......................... 0.00000% monosteel..................... 0.00000% voltturn...................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.058) | -1.5| | -1.0|## |######## -0.5|### |# 0.0|############ |############################## +0.5|#### |### +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.55%