weatherless...................71.72780% offense.......................54.20634% balance.......................22.87737% hyperoffense..................18.11796% sun...........................16.97292% rain..........................12.56563% monotype...................... 8.35295% multiweather.................. 8.02256% sand.......................... 5.83023% batonpass..................... 3.56458% semistall..................... 2.61505% stall......................... 2.18328% sunoffense.................... 1.48177% mononormal.................... 1.31250% monoflying.................... 1.23375% hail.......................... 1.05905% rainoffense................... 0.98936% monowater..................... 0.96763% monopsychic................... 0.96492% monodark...................... 0.70332% dragmag....................... 0.68974% monobug....................... 0.66440% sandoffense................... 0.55306% voltturn...................... 0.53677% choice........................ 0.53496% monofire...................... 0.48336% monofairy..................... 0.45983% monoelectric.................. 0.44082% monodragon.................... 0.43810% monosteel..................... 0.43267% monofighting.................. 0.40280% monorock...................... 0.35754% monoghost..................... 0.34035% monograss..................... 0.25164% monopoison.................... 0.21543% sandstall..................... 0.21181% monoice....................... 0.21000% trapper....................... 0.20547% swagplay...................... 0.20185% monoground.................... 0.19914% trickroom..................... 0.05974% hailoffense................... 0.05069% sunstall...................... 0.04616% tailwind...................... 0.03621% rainstall..................... 0.02716% hailstall..................... 0.02444% trickhail..................... 0.00905% trickrain..................... 0.00453% gravity....................... 0.00362% fear.......................... 0.00362% Stalliness (mean: -0.353) |# -2.0|## |######## -1.0|#################### |############################## 0.0|###################### |########### +1.0|#### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.99%