weatherless...................54.65706% offense.......................47.07898% sun...........................31.83291% balance.......................23.65595% rain..........................23.63362% hyperoffense..................22.42690% multiweather..................15.56361% sand.......................... 5.05520% batonpass..................... 4.46892% sunoffense.................... 4.29849% monotype...................... 4.18835% semistall..................... 3.48420% stall......................... 3.35397% rainoffense................... 2.90239% sandstall..................... 0.94544% swagplay...................... 0.87123% monoflying.................... 0.63164% mononormal.................... 0.61928% monowater..................... 0.59822% choice........................ 0.57701% monofairy..................... 0.52556% monodark...................... 0.49572% dragmag....................... 0.46447% hail.......................... 0.42612% sandoffense................... 0.38115% voltturn...................... 0.37499% monosteel..................... 0.35384% monopsychic................... 0.34940% monofire...................... 0.34559% monobug....................... 0.27859% monoghost..................... 0.24533% trapper....................... 0.17678% monoelectric.................. 0.15954% monoground.................... 0.13355% monodragon.................... 0.12549% sunstall...................... 0.11936% monofighting.................. 0.09063% monorock...................... 0.08221% monograss..................... 0.06092% monoice....................... 0.04455% trickroom..................... 0.03794% monopoison.................... 0.02780% rainstall..................... 0.02239% tailwind...................... 0.01504% gravity....................... 0.01075% hailstall..................... 0.00901% fear.......................... 0.00588% hailoffense................... 0.00211% trickrain..................... 0.00108% trickhail..................... 0.00005% Stalliness (mean: -0.328) | -2.0|### |########### -1.0|############################ |############################## 0.0|###################### |############## +1.0|##### |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.83%