sun...........................55.19385% offense.......................43.77625% weatherless...................32.94362% rain..........................32.05899% hyperoffense..................27.68589% multiweather..................24.69150% balance.......................19.56867% sunoffense....................11.36820% stall......................... 5.25018% sand.......................... 4.36088% rainoffense................... 4.00166% semistall..................... 3.71900% swagplay...................... 2.76856% monotype...................... 2.28841% sandstall..................... 2.17024% batonpass..................... 1.01267% monofairy..................... 0.62437% monosteel..................... 0.45641% mononormal.................... 0.42275% choice........................ 0.34397% sunstall...................... 0.29618% monoflying.................... 0.28058% monopsychic................... 0.23495% monowater..................... 0.20645% monofire...................... 0.20242% monodark...................... 0.19793% dragmag....................... 0.15487% voltturn...................... 0.14611% monoghost..................... 0.14240% hail.......................... 0.13973% monobug....................... 0.11159% sandoffense................... 0.07456% monoground.................... 0.07274% monoelectric.................. 0.05803% trapper....................... 0.05764% monorock...................... 0.03811% monofighting.................. 0.03186% monodragon.................... 0.02274% monograss..................... 0.00789% tailwind...................... 0.00666% trickroom..................... 0.00572% rainstall..................... 0.00553% monoice....................... 0.00551% monopoison.................... 0.00481% gravity....................... 0.00093% hailstall..................... 0.00088% fear.......................... 0.00018% hailoffense................... 0.00012% trickrain..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.339) | -2.0|## |########### -1.0|############################## |########################### 0.0|################## |########### +1.0|## |### +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.90%