weatherless...................82.64412% hyperoffense..................53.11086% offense.......................38.00246% sand..........................12.59217% balance....................... 8.49005% monotype...................... 2.47405% rain.......................... 2.32475% sun........................... 2.11850% monodark...................... 1.43557% sandoffense................... 0.92868% monosteel..................... 0.52939% monopoison.................... 0.35001% sandstall..................... 0.34346% stall......................... 0.34346% hail.......................... 0.32046% monofairy..................... 0.15907% dragmag....................... 0.12030% voltturn...................... 0.10048% sunoffense.................... 0.05652% semistall..................... 0.05318% monoelectric.................. 0.00000% monowater..................... 0.00000% multiweather.................. 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.716) -2.0| | -1.5|## |# -1.0|############################## |########### -0.5|####### |### 0.0|## | +0.5| |##### +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.60%