weatherless...................83.83758% hyperoffense..................60.92356% offense.......................29.90869% sand..........................14.46196% balance....................... 9.16053% rain.......................... 1.43720% sun........................... 0.26150% sandoffense................... 0.22893% monotype...................... 0.22523% monosteel..................... 0.20126% monodark...................... 0.01513% sandstall..................... 0.00684% stall......................... 0.00684% monofairy..................... 0.00627% monopoison.................... 0.00257% dragmag....................... 0.00239% voltturn...................... 0.00224% hail.......................... 0.00177% semistall..................... 0.00039% sunoffense.................... 0.00002% monoelectric.................. 0.00000% monowater..................... 0.00000% multiweather.................. 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.729) -2.0| | -1.5|# |# -1.0|############################## |######## -0.5|#### |## 0.0|## | +0.5| |##### +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.95%