sand..........................60.11949% balance.......................43.68471% weatherless...................39.61153% offense.......................26.26454% semistall.....................18.40477% stall......................... 6.26646% hyperoffense.................. 5.37952% sandstall..................... 4.76698% dragmag....................... 3.39698% sandoffense................... 2.68293% batonpass..................... 0.78064% sun........................... 0.30113% choice........................ 0.19813% multiweather.................. 0.07271% sunoffense.................... 0.03892% rain.......................... 0.03018% rainoffense................... 0.02155% monotype...................... 0.01290% hail.......................... 0.01038% monoice....................... 0.01038% trapper....................... 0.00690% mononormal.................... 0.00174% monopoison.................... 0.00028% monodark...................... 0.00021% monoghost..................... 0.00021% monowater..................... 0.00007% rainstall..................... 0.00003% monograss..................... 0.00000% monorock...................... 0.00000% voltturn...................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.383) | -1.5|# |####### -1.0|####### |############### -0.5|################## |############## 0.0|############### |########################## +0.5|############################## |############################ +1.0|################# |################# +1.5|############## |######## +2.0|## |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%