weatherless...................65.50691% offense.......................46.88559% sand..........................29.02876% balance.......................24.18556% hyperoffense..................21.69664% sandoffense................... 4.52611% stall......................... 3.80506% rain.......................... 3.75293% semistall..................... 3.42716% voltturn...................... 2.47155% hail.......................... 2.11102% batonpass..................... 1.95900% sandstall..................... 1.91556% choice........................ 1.77222% dragmag....................... 1.45079% rainoffense................... 1.35088% monotype...................... 1.05551% trickroom..................... 0.68630% multiweather.................. 0.67761% tricksand..................... 0.39527% sun........................... 0.39093% monoelectric.................. 0.21718% monosteel..................... 0.16506% hailstall..................... 0.15637% monodark...................... 0.15203% monowater..................... 0.11728% monopoison.................... 0.08687% hailoffense................... 0.06516% monobug....................... 0.06081% monograss..................... 0.04778% monofighting.................. 0.04778% trickhail..................... 0.04778% monoice....................... 0.04778% monofire...................... 0.04778% mononormal.................... 0.03909% monoflying.................... 0.03475% monorock...................... 0.03041% monoghost..................... 0.03041% tailwind...................... 0.02606% sunoffense.................... 0.02606% monoground.................... 0.00869% gravity....................... 0.00434% monodragon.................... 0.00434% monofairy..................... 0.00434% Stalliness (mean: -0.311) -2.0|## |##### -1.5|############# |################### -1.0|######################### |############################# -0.5|############################## |########################### 0.0|######################### |################# +0.5|################# |######### +1.0|##### |### +1.5|### |##### +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%