weatherless...................60.01727% offense.......................44.18317% sand..........................34.12645% hyperoffense..................23.94340% balance.......................22.99443% sandoffense................... 5.60294% stall......................... 4.87741% rain.......................... 4.15782% semistall..................... 4.00159% voltturn...................... 3.36952% sandstall..................... 2.47729% choice........................ 2.12220% hail.......................... 2.11498% dragmag....................... 1.92282% rainoffense................... 1.76863% batonpass..................... 1.18082% trickroom..................... 0.78278% multiweather.................. 0.63866% tricksand..................... 0.55962% monotype...................... 0.36572% sun........................... 0.22214% hailstall..................... 0.21609% monoelectric.................. 0.05996% hailoffense................... 0.05751% monowater..................... 0.05560% monodark...................... 0.04602% monopoison.................... 0.04147% monobug....................... 0.04082% trickhail..................... 0.03860% monograss..................... 0.02368% monosteel..................... 0.02289% monofighting.................. 0.02137% monofire...................... 0.02102% monoice....................... 0.01948% mononormal.................... 0.01752% sunoffense.................... 0.01247% monoghost..................... 0.01206% monorock...................... 0.01109% tailwind...................... 0.01079% monoground.................... 0.00596% monoflying.................... 0.00593% gravity....................... 0.00438% monofairy..................... 0.00240% monodragon.................... 0.00194% Stalliness (mean: -0.310) -2.0|### |#### -1.5|################ |###################### -1.0|########################### |############################## -0.5|############################ |######################### 0.0|####################### |################ +0.5|################# |########## +1.0|###### |#### +1.5|#### |###### +2.0|# |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%