weatherless...................49.12792% sand..........................45.68288% offense.......................43.91541% hyperoffense..................26.04530% balance.......................18.69201% sandoffense................... 7.50259% semistall..................... 5.83193% stall......................... 5.51535% voltturn...................... 4.96573% sandstall..................... 3.65064% hail.......................... 2.93349% rain.......................... 2.77793% dragmag....................... 2.67374% choice........................ 2.40973% rainoffense................... 1.45982% trickroom..................... 1.25413% tricksand..................... 1.22145% batonpass..................... 0.94021% multiweather.................. 0.61328% hailstall..................... 0.32664% sun........................... 0.09105% monotype...................... 0.08045% monowater..................... 0.04900% hailoffense................... 0.02621% trickhail..................... 0.01525% mononormal.................... 0.01114% monoelectric.................. 0.00788% monoice....................... 0.00272% monosteel..................... 0.00265% monobug....................... 0.00244% gravity....................... 0.00209% monopoison.................... 0.00180% monodark...................... 0.00168% monofighting.................. 0.00094% monofire...................... 0.00094% tailwind...................... 0.00014% monoghost..................... 0.00010% sunoffense.................... 0.00010% monorock...................... 0.00005% monoflying.................... 0.00004% monograss..................... 0.00003% monodragon.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.329) -2.0|### |### -1.5|################### |###################### -1.0|########################## |############################## -0.5|########################## |#################### 0.0|################## |########## +0.5|########## |######### +1.0|######## |##### +1.5|###### |#### +2.0|## |#### +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%