sand..........................47.95445% weatherless...................46.03248% offense.......................39.57224% hyperoffense..................26.59111% balance.......................17.70715% sandoffense................... 8.17570% stall......................... 8.09019% semistall..................... 8.03930% sandstall..................... 5.91273% voltturn...................... 4.71523% trickroom..................... 4.08612% tricksand..................... 4.08228% choice........................ 3.52366% hail.......................... 3.34285% rain.......................... 2.94867% dragmag....................... 2.25288% rainoffense................... 1.81481% batonpass..................... 1.10582% multiweather.................. 0.29537% monotype...................... 0.19749% monowater..................... 0.19109% hailstall..................... 0.07193% hailoffense................... 0.02104% sun........................... 0.01692% mononormal.................... 0.00270% trickhail..................... 0.00263% monoelectric.................. 0.00260% monosteel..................... 0.00062% monobug....................... 0.00033% gravity....................... 0.00027% monodark...................... 0.00014% monoice....................... 0.00001% tailwind...................... 0.00001% monofighting.................. 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.260) -2.0|## |### -1.5|######################### |################## -1.0|############################ |##################### -0.5|############################## |################ 0.0|################## |######### +0.5|####### |######### +1.0|######### |####### +1.5|####### |####### +2.0|#### |##### +2.5| more negative = more offensive, more positive = more stall one # = 0.44%