hyperoffense..................51.87422% offense.......................47.72977% sand..........................44.45245% rain..........................40.91477% rainoffense...................37.67570% weatherless...................14.18911% sun........................... 0.62983% sunoffense.................... 0.40504% balance....................... 0.36048% multiweather.................. 0.18616% sandstall..................... 0.03465% stall......................... 0.03465% semistall..................... 0.00087% batonpass..................... 0.00000% sandoffense................... 0.00000% hail.......................... 0.00000% monotype...................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -1.041) -2.0| | -1.5|########## |############################## -1.0|############################# |## -0.5| |###### 0.0| | +0.5| | +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.28%