weatherless...................52.53109% offense.......................35.75798% balance.......................34.28566% sand..........................22.49238% rain..........................17.59956% hyperoffense..................16.02942% semistall.....................10.52741% sun........................... 5.60952% monotype...................... 4.90279% choice........................ 3.96831% stall......................... 3.39953% voltturn...................... 2.85134% hail.......................... 2.10637% monowater..................... 1.32383% monodragon.................... 1.25742% trickroom..................... 1.23116% dragmag....................... 1.12571% rainoffense................... 0.82572% rainstall..................... 0.79294% sandoffense................... 0.68218% monodark...................... 0.58913% tricksand..................... 0.57395% monofighting.................. 0.55149% sandstall..................... 0.47790% monofire...................... 0.42532% multiweather.................. 0.33892% monoice....................... 0.31791% sunoffense.................... 0.23601% hailstall..................... 0.14681% mononormal.................... 0.08750% monoelectric.................. 0.06002% monorock...................... 0.05925% monoflying.................... 0.05077% monopsychic................... 0.04372% monobug....................... 0.04166% tailwind...................... 0.04012% monoground.................... 0.03677% monosteel..................... 0.03426% monopoison.................... 0.03397% hailoffense................... 0.02819% monoghost..................... 0.02402% monograss..................... 0.02083% trapper....................... 0.01998% trickhail..................... 0.01437% trickrain..................... 0.01409% monofairy..................... 0.00905% Stalliness (mean: -0.059) -2.0|########### |##### -1.5|######### |########## -1.0|############### |################# -0.5|##################### |######################### 0.0|######################### |############################## +0.5|###################### |############### +1.0|############ |########## +1.5|######### |### +2.0|## | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%