weatherless...................42.06251% balance.......................32.40017% offense.......................31.97473% sand..........................31.59182% hyperoffense..................29.60786% rain..........................21.64369% choice........................ 6.79336% voltturn...................... 4.37450% sun........................... 4.30471% semistall..................... 3.83197% monotype...................... 2.68239% monodragon.................... 2.38103% stall......................... 2.18527% dragmag....................... 1.57046% trickroom..................... 1.33590% tricksand..................... 1.26931% rainoffense................... 1.24383% hail.......................... 1.13152% sandstall..................... 1.10137% multiweather.................. 0.73424% rainstall..................... 0.42774% monofighting.................. 0.21275% sandoffense................... 0.17990% sunoffense.................... 0.06727% hailoffense................... 0.05020% trickhail..................... 0.04823% monodark...................... 0.02915% hailstall..................... 0.02829% monowater..................... 0.02118% monopsychic................... 0.01767% monoice....................... 0.01102% monofire...................... 0.00274% monobug....................... 0.00269% monoground.................... 0.00187% monoelectric.................. 0.00149% mononormal.................... 0.00064% trapper....................... 0.00039% monorock...................... 0.00016% tailwind...................... 0.00002% monosteel..................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.405) -2.0|##################### |########## -1.5|############ |####### -1.0|############ |############## -0.5|######### |################# 0.0|################ |############ +0.5|############################## |########## +1.0|#### |### +1.5|# |# +2.0|## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%