offense.......................57.29483% weatherless...................53.19149% rain..........................26.44377% balance.......................20.21277% hyperoffense..................18.08511% sun...........................16.71733% sand.......................... 7.29483% monotype...................... 5.77508% sunoffense.................... 5.62310% multiweather.................. 4.10334% choice........................ 4.10334% semistall..................... 3.64742% monofire...................... 2.58359% rainoffense................... 2.27964% monodragon.................... 1.21581% monodark...................... 0.91185% stall......................... 0.75988% sandoffense................... 0.60790% sunstall...................... 0.60790% voltturn...................... 0.60790% hail.......................... 0.45593% monobug....................... 0.30395% monorock...................... 0.30395% monoground.................... 0.30395% monopoison.................... 0.15198% batonpass..................... 0.15198% monosteel..................... 0.15198% monoice....................... 0.15198% monoflying.................... 0.15198% hailstall..................... 0.15198% Stalliness (mean: -0.395) |## -1.5|######### |######## -1.0|############### |############################## -0.5|################### |########################## 0.0|############## |############## +0.5|#### |### +1.0|#### |##### +1.5| more negative = more offensive, more positive = more stall one # = 0.65%