offense.......................54.15395% weatherless...................45.44675% rain..........................31.22171% hyperoffense..................21.51547% balance.......................19.94875% sun...........................19.21237% sand.......................... 8.15462% sunoffense.................... 7.35175% monotype...................... 5.43171% choice........................ 4.79206% multiweather.................. 4.32611% semistall..................... 3.47443% monofire...................... 2.82067% rainoffense................... 2.40732% monodragon.................... 0.95497% stall......................... 0.90740% sunstall...................... 0.81581% monodark...................... 0.62841% sandoffense................... 0.57070% voltturn...................... 0.42403% monoground.................... 0.33888% monobug....................... 0.31012% hail.......................... 0.29065% monosteel..................... 0.19486% monorock...................... 0.18380% monopoison.................... 0.10890% batonpass..................... 0.09159% monoflying.................... 0.09159% hailstall..................... 0.09159% monoice....................... 0.06580% Stalliness (mean: -0.437) |## -1.5|######### |######### -1.0|############### |############################## -0.5|############## |#################### 0.0|########## |############ +0.5|#### |## +1.0|### |#### +1.5| more negative = more offensive, more positive = more stall one # = 0.74%