offense.......................55.39575% rain..........................48.29702% hyperoffense..................29.38018% weatherless...................23.07631% sun...........................21.64292% balance.......................14.89025% sand..........................12.82218% sunoffense....................11.19349% choice........................ 8.08990% multiweather.................. 5.83843% monotype...................... 2.04055% monofire...................... 1.59627% sandoffense................... 0.65947% semistall..................... 0.33382% monodragon.................... 0.18238% monoground.................... 0.16199% voltturn...................... 0.10034% monodark...................... 0.09991% rainoffense................... 0.04719% sunstall...................... 0.00000% hail.......................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% stall......................... 0.00000% Stalliness (mean: -0.667) |# -1.5|##### |####### -1.0|########## |############################## -0.5|# |########## 0.0|### |###### +0.5|## |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 1.32%