weatherless...................70.21981% offense.......................43.56456% balance.......................26.84224% sun...........................24.14554% hyperoffense..................17.20019% voltturn......................13.60623% stall......................... 8.49685% rain.......................... 4.77463% semistall..................... 3.89616% sunoffense.................... 3.39143% dragmag....................... 2.02363% choice........................ 1.90740% trickroom..................... 1.38029% hail.......................... 0.86403% tricksun...................... 0.78341% rainoffense................... 0.44796% trickhail..................... 0.43625% sand.......................... 0.37425% multiweather.................. 0.34996% monotype...................... 0.22709% sunstall...................... 0.18128% monofire...................... 0.11549% monoelectric.................. 0.06526% monodark...................... 0.03975% hailoffense................... 0.03508% tailwind...................... 0.02092% rainstall..................... 0.01965% allweather.................... 0.00943% monoflying.................... 0.00560% monowater..................... 0.00228% monograss..................... 0.00118% mononormal.................... 0.00114% monorock...................... 0.00088% monopoison.................... 0.00064% monobug....................... 0.00047% monosteel..................... 0.00042% monopsychic................... 0.00000% sandoffense................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.058) -2.0|## |######### -1.0|###################### |############################## 0.0|########################## |################ +1.0|######### |## +2.0|### |## +3.0|##### |# more negative = more offensive, more positive = more stall one # = 0.80%